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Quote1 The entrance to the spacial dimension lies before you. Only the bravest walk through, but none come back. Verified by DiamondSplash. Quote2
— Eclipsed


Spacial Rend is a 2.1 Extreme Demon mega-collaboration hosted by Eclipsed and verified by DiamondSplash.[1] It is the sequel to Arctic Arena and it was notable for being one of the most difficult levels at the time of its verification, some people claiming it was more difficult than Bloodlust, but it was deemed to be highly overrated, being moved to 28th place in Pointercrate as of now.

History

The first trace of Spacial Rend was actually during August 2017, when several members of the mega-collaboration started uploading videos of their parts in Spacial Rend.[2]

However, this level generally did not get much hype by the community until October 19, when DiamondSplash uploaded a full preview of the entire level saying that he would be the verifier. This level then got a decent amount of attention, with the video by DiamondSplash reaching over 37,000 views.[3]

Eclipsed then uploaded a visual trailer of Spacial Rend in December,[4] while DollarC uploaded another full preview video, noting the level now had small visual updates.[5] At this point, Spacial Rend was pretty much finished and it was ready to be verified by DiamondSplash.

DiamondSplash made progress quickly, but he didn't show any progress videos until he got to 75% - a massive and breathtaking record.[6] DiamondSplash continued to practice Spacial Rend until December 24, when he finally verified Spacial Rend after 14,930 attempts.[1]

Gameplay

  • 0-2% (Tskufito): The level begins with the appearance of the LDM (Low Detail Mode) next to a robot at normal-speed which has a crossing that requires jumps in the indicated places, timing, and the orbs, to avoid floating structures and columns full of spikes. In the beginning, you can see Tsuki's name written just before jumping. This part has a decoration of white, blue, and black tones; The design of the blocks is quite elaborate since it features a futuristic effect. Besides that, it is supported by the effects of the environment.
  • 2-4% (AlexPG): Alex's part starts with a mini Spider segment of the same speed, in which the player must make quick movements through obstacles such as walls with blunt objects and close; besides doing a very complicated timing of orbs; the part ends up touching a green arrow and then a pink arrow, while it is impelled with the same one it can be seen written the name AlexPG. This part predominates in its totality the dark pink color and the black one; its decoration is of a stellar/spatial style with many details in the structures giving a "mechanical" aspect to the environment.
  • 4-7% (Vapen): The drop starts with a mini cube at quadruple-speed. In this part, you must go through a complicated path that consists of jumping by ramps and orbs with gravity changes and specific jumps on-ramps. While dodging skewers present in structures, the level changes in severity and speed. In the middle of the journey, it expresses the name Vapen. This part has a simple decoration than that of the previous ones, but with great effects like flashes and movements; It has a style in the basic but original structures, its structures have small details of light in the form of a line, in addition to having an atmosphere based on movement and flashes.
  • 7-11% (123ev4n): 123ev4n's part starts with the same cube gameplay but at double-speed which is driven by a ramp and an area full of orbs in which you must touch the correct one. Following this, the level transitions to a short wave section which implies the player to fly straight between two columns. Next, in a ship section at triple speed, the player must straight fly through a narrow path of spikes (besides being able to appreciate the name of 123ev4n and the phrase "straight flying of"). Then the part ends, with an inverted Robot which must be propelled with great precision from a ramp through two spiked structures. The player will then jump into green and red orbs. This part has a decoration based on the details, both in the structures and in the setting; It features a cybernetic style in which various colors such as blue, orange, yellow, and purple chrome predominate.
  • 11-22% (Logic + Lazuli): After 123ev4n's part, Logic's starts with a normal cube section filled with lots of jump orbs and spikes. At the end of the cube section, Logic's name appears before a brief double-speed wave part appears, followed by another brief robot segment that would transition to a triple-speed cube section before LazGLC's part starts at 19%, with a brief cube segment that requires difficult orb timings and an awkward and tight ship transition.
  • 22-28% (Cyber): Cyber's part starts off with not-too-bad ball timings then transitions to an extremely difficult straight fly ship section which is seen by some as the hardest part of the level. It also requires very difficult orb timings.
  • 29-35% (YakobNugget + 123ev4n + Nahuel2998): YakobNugget's part includes more difficult cube timings and then transitions to more straight fly ship segments with difficult orb timings. It then transitions to 123ev4n's second part from 32%, which includes a difficult tight ship segment but the timings are easier than the previous segments. The part is also notable for being one of the most heavily decorated parts in a mega-collaboration. Nahuel2998 also made the first half of 123ev4n's second part.
  • 35-43% (Spade + CreatorSruj): Spade's part starts from 35 to 39%, which includes a lot of fast and tight gameplay changes, gravity changes, and orb timings. At 39%, CreatorSruj's part starts off with an extremely difficult orb timing and awkward straight fly transitions. It then transitions to an extremely difficult section where the player must click a series of orbs at pixel-perfect timing.
  • 43-52% (SlimJim + TEX02): SlimJim's part is a series of extremely inconsistent timings with several redundant orb and spikes placed throughout the part. At 47%, TEX02's part begins with more timing-based segments and an extremely difficult ship transition. The part ends with a slow double spike gap.
  • 52-60% (Splash + Slimjim): Splash's part starts off with an extremely difficult ship section which requires extremely precise maneuvering. Afterward, it transitions to a UFO segment with some difficult timings comparable to Etzer's part in Bloodbath.
  • 60-68% (Nemephis): Nemephis' part starts off with a rather confusing dual but compared with the rest of the level not terribly difficult. It then transitions to a fairly tight mini ship sequence and a fast UFO segment which requires fast but precise timings.
  • 68-75% (WHErwin): WHErwin's part starts with a difficult dual cube segment that requires very precise timings and transitions to an awkward dual Ship/UFO segment where the player must spam the UFO at the bottom while maneuvering the ship through gravity portals. The part ends with a tight dual wave comparable to GoodSmile's part in Audio Extraction.
  • 76-87% (BananaMuffin): BananaMuffin's part, abbreviated as "zBM" in his part, includes difficult and tight timings and a very tight wave at the end. The player then transitions to a robot segment with more tricky timings. Finally, the part transitions to a slow and tight ship section similar to Red World Rebirth.
  • 87-100% (Eclipsed): The level ends with Eclipsed's part with a slow and simple cube transition. Finally, the level ends with the words "Spacial Rend" while the list of creator's names rolls down in the background.

Walkthrough

Geometry_Dash_-_Spacial_Rend_Walkthrough

Geometry Dash - Spacial Rend Walkthrough

Trivia

  • The level's name is based on the move Spacial Rend, which is a Pokemon move exclusive to the Pokemon Palkia from the Pokemon franchise.
  • This is the first Extreme Demon level that DiamondSplash legitimately verified.
  • This level bares a resemblance to Arctic Arena, another mega-collaboration hosted by Eclipsed, which similarly features difficult timings and fast-paced gameplay and featuring songs composed by DJ-Nate.

Gallery

References

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